There are a good amount of festivals, but they’re generally only worth doing the first time. Mostly, though, the focus is completely on your character’s life. Towards the very end of the questline, the story does come to the forefront in some surprising and satisfying ways. The storyline generally progresses when a new project starts in town, such as building a bridge to get to a nearby island or developing a truck stop. The game is definitely not focused on plot, but there’s enough to keep your interest. You then get to work improving and building things for the town of Portia. You’re new to town and your relative has left you a house for you to set up shop in. The game starts off as those in its genre tend to. The wide, open areas and the promise of a satisfying day-to-day experience absolutely had my interest piqued. I’d been keeping an eye on My Time at Portia for quite some time before playing it. My Time at Portia definitely knows how to use this hook to keep people invested, but is it enough to create a standout in the life sim genre? The act of putting things together and then seeing your handiwork about town is a great motivator. Having an entire game themed around building things at your own workshop is a great idea.
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